Process
The project “Heat and the Soul’s Gaze” began with a storyboard, where I first outlined the narrative flow and visual atmosphere of the short film. From there, I started modeling in Blender, researching add-ons to refine textures and effects, and creating the main character, which I also rigged for animation. My process was heavily influenced by the film Dune and its epic, post-apocalyptic atmosphere, but I also drew inspiration from surrealism, which allowed me to explore subconscious themes and symbolic imagery. The eye as a central motif became a metaphor for inner thoughts and the human soul, while the modern building in the desert, inspired by the Guggenheim Museum in Bilbao, symbolized the tension between past and present, reality and surrealism.
Result
The final film combines surreal aesthetics with philosophical reflection. The desert landscape and monumental architecture establish an apocalyptic mood, while the hall inside the building reflects my personal views on society, consumption, and transience. These spaces raise existential questions: Do material possessions and social structures truly matter, and can they protect us from death? Through the symbolic gaze of the eye, the film invites the viewer to confront themes of mortality, identity, and the limits of human desire. “Heat and the Soul’s Gaze” is not only a visual exploration but also a deeply personal work that merges my passion for art, storytelling, and animation, marking a decisive step in my journey from graphic and information design toward film and animation.